Multi-threading Mandelbrot

For this project I used a Mandelbrot implementation and used that to learn about multi-threading and converted the implementation to draw in OpenGL 2.0. My implementation cut the time it takes to draw a Mandelbrot set by approximately 90% from the original version through algorithm optimisation and multi-threading the application.

screenshot

https://github.com/FinlayMcGrath/Multi-threading

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